Temperature System & Jamming
This resource aims to provide an immersive and authentic store robbery experience by incorporating various gameplay elements that mimic real-life scenarios
Temperature System
Section titled “Temperature System”The Temperature System simulates the heating of weapons during sustained fire, affecting weapon performance and visual feedback.
Key Features:
Section titled “Key Features:”- Dynamic Weapon Heating: Weapons heat up as they’re fired, with each weapon having unique heat characteristics.
- Visual Feedback: Configurable smoke effects provide visual cues for weapon temperature.
- Performance Impact: As weapons heat up, their behavior may change, adding a tactical element to sustained firefights.
- Cooling Mechanics: Weapons cool down over time when not in use, encouraging tactical pauses in combat.
Configuration Options:
Section titled “Configuration Options:”Config.WeaponSettings = { TemperatureSystem = { Enabled = true, UseSmokeEffects = true, }, UseJammingSystem = true, -- Other settings...}Weapon-Specific Heat Parameters:
Section titled “Weapon-Specific Heat Parameters:”Each weapon can be configured with the following heat-related parameters:
overheatThreshold: The point at which the weapon begins to overheat.degreesPerBullet: How much the weapon heats up per shot.cooldownRate: How quickly the weapon cools down when not in use.
Example for WEAPON_PISTOL:
Config.Weapons[`WEAPON_PISTOL`] = { overheatThreshold = 200.0, degreesPerBullet = 4.0, cooldownRate = 0.2, -- Other weapon-specific settings...}Weapon Jamming
Section titled “Weapon Jamming”The Weapon Jamming system introduces the possibility of weapons malfunctioning during intense firefights, adding an element of unpredictability and encouraging weapon maintenance.
Key Features:
Section titled “Key Features:”- Probability-Based Jamming: Each weapon has a unique chance to jam based on its quality and condition.
- Heat-Influenced Jamming: Weapon temperature may affect the likelihood of jamming, creating a connection between sustained fire and reliability.
- Unjamming Mechanic: Players must perform an action to unjam their weapon, adding tension to combat situations.
Weapon-Specific Jamming Parameters:
Section titled “Weapon-Specific Jamming Parameters:”Each weapon has a configurable jam percentage:
// Some codeConfig.Weapons[`WEAPON_PISTOL`] = { jamPercentage = 0.08, -- Other weapon-specific settings...}Weapon Component Influences
Section titled “Weapon Component Influences”Both the Temperature System and Weapon Jamming can be influenced by weapon components like suppressors and grips:
Config.Weapons[`WEAPON_PISTOL`] = { components = { suppressor = { hash = `COMPONENT_AT_PI_SUPP_02`, temperatureMultiplier = 0.8, recoilMultiplier = 0.9 }, grip = { hash = nil, temperatureMultiplier = 0.9, recoilMultiplier = 0.8 } }, -- Other weapon-specific settings...}