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Weapon Damages

This resource aims to provide an immersive and authentic store robbery experience by incorporating various gameplay elements that mimic real-life scenarios

  • Individual Weapon Tuning: Each weapon can have its damage output adjusted independently.
  • Multiplier-Based System: Damage is controlled through easy-to-understand multipliers.
  • Seamless Integration: Works alongside other BFE features like the Recoil and Temperature systems.
  • Balance Control: Allows for creation of unique server meta and gameplay styles without the need of configuring .meta files.


The Weapon Damages system can be globally enabled or disabled:

Config.WeaponSettings = {
UseCustomWeaponDamages = true,
-- Other settings...
}

Each weapon in the game can have its damage adjusted using a multiplier. This multiplier is applied to the base damage of the weapon, allowing for precise control over its effectiveness.

Example configuration for various weapons:

Config.Weapons[`WEAPON_BAT`] = {
damageMultiplier = 1.00,
-- Other weapon-specific settings...
}
Config.Weapons[`WEAPON_CARBINERIFLE`] = {
damageMultiplier = 1.00,
-- Other weapon-specific settings...
}
Config.Weapons[`WEAPON_APPISTOL`] = {
damageMultiplier = 1.00,
-- Other weapon-specific settings...
}
Config.Weapons[`WEAPON_STUNGUN`] = {
damageMultiplier = 1.00,
-- Other weapon-specific settings...
}