Weapon Damages
This resource aims to provide an immersive and authentic store robbery experience by incorporating various gameplay elements that mimic real-life scenarios
Key Features:
Section titled “Key Features:”- Individual Weapon Tuning: Each weapon can have its damage output adjusted independently.
- Multiplier-Based System: Damage is controlled through easy-to-understand multipliers.
- Seamless Integration: Works alongside other BFE features like the Recoil and Temperature systems.
- Balance Control: Allows for creation of unique server meta and gameplay styles without the need of configuring .meta files.
Configuration:
Section titled “Configuration:”The Weapon Damages system can be globally enabled or disabled:
Config.WeaponSettings = { UseCustomWeaponDamages = true, -- Other settings...}Weapon-Specific Damage Settings:
Section titled “Weapon-Specific Damage Settings:”Each weapon in the game can have its damage adjusted using a multiplier. This multiplier is applied to the base damage of the weapon, allowing for precise control over its effectiveness.
Example configuration for various weapons:
Config.Weapons[`WEAPON_BAT`] = { damageMultiplier = 1.00, -- Other weapon-specific settings...}
Config.Weapons[`WEAPON_CARBINERIFLE`] = { damageMultiplier = 1.00, -- Other weapon-specific settings...}
Config.Weapons[`WEAPON_APPISTOL`] = { damageMultiplier = 1.00, -- Other weapon-specific settings...}
Config.Weapons[`WEAPON_STUNGUN`] = { damageMultiplier = 1.00, -- Other weapon-specific settings...}