Tasks & Behaviors
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Reacting To Suspicious Activities
Section titled “Reacting To Suspicious Activities”- Shopkeepers react to suspicious activities, such as shoplifting attempts or unauthorized entry into restricted areas (cashier or storage room).
- Depending on the shopkeeper’s characteristics and the severity of the situation, they may:
- Confront the player, become aggressive and attempt to apprehend the player while demanding him to surrender.
- Attack the player if perceived as an immediate threat.
- The shopkeeper’s actions can lead to an arrest sequence or physical combat, depending on the player’s response, and the shopkeeper’s character.
Surrender Behavior
Section titled “Surrender Behavior”- Shopkeepers take into account factors such as the player’s weapon, demeanor, and actions.
- If the shopkeeper perceives the situation as too dangerous or their life is at risk, they may decide to surrender.
- As part of the surrender process, the shopkeeper will offer the player access to register’s money.
- In addition to providing access to the register, the surrendering shopkeeper will also unlock the store’s doors.
- As a final act of compliance, the shopkeeper will provide necessary information, such as the safe’s code, to the player.
Idle Behaviors
Section titled “Idle Behaviors”- The shopkeepers have a set of idle animations that they perform when not actively engaged in other tasks.
- These animations include insecure poses, leaning on the bar, and other character-specific idle behaviors.
- The idle behaviors add realism to the shopkeepers’ character and presence in the store.
Greeting Customers
Section titled “Greeting Customers”- When a player enters the store, the shopkeeper may greet them using specific greeting animations.
- The greetings can vary based on the shopkeeper’s character, such as a typical greeting, a Mexican-style greeting, or a granny-like greeting.
Stocking Shelves
Section titled “Stocking Shelves”- Shopkeepers can be seen stocking shelves throughout the store.
- They move to designated shelf locations and perform animations to simulate arranging items on both low and high shelves.
- This task adds a sense of activity and maintenance within the store.
Cleaning
Section titled “Cleaning”- Shopkeepers may engage in cleaning the store’s windows or mopping the floor.
- They move to specific locations and perform cleaning animations to maintain the store’s appearance.
- This task demonstrates the shopkeepers’ commitment to keeping the store clean and presentable.
Using The Phone
Section titled “Using The Phone”- Shopkeepers can be seen using the phone at designated locations within the store.
- They perform phone-related animations to simulate making or receiving calls.
- This task adds a sense of realism to the shopkeepers’ daily activities.
Smoking
Section titled “Smoking”- Some shopkeepers may engage in smoking behaviors at specific locations.
- They perform smoking animations based on their character, such as smoking as a male, female, or a more “crackhead” style.
- The smoking behavior adds a layer of personality and variety to the shopkeepers.
Interacting With Vending Machines
Section titled “Interacting With Vending Machines”- Shopkeepers can interact with vending machines in the store, simulating frustration or rage.
- They move to the vending machine location and perform animations like knocking on the machine.
- This behavior adds a touch of humor and realism to the shopkeepers’ interactions with the store environment.