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Tasks & Behaviors

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  • Shopkeepers react to suspicious activities, such as shoplifting attempts or unauthorized entry into restricted areas (cashier or storage room).
  • Depending on the shopkeeper’s characteristics and the severity of the situation, they may:
    • Confront the player, become aggressive and attempt to apprehend the player while demanding him to surrender.
    • Attack the player if perceived as an immediate threat.
  • The shopkeeper’s actions can lead to an arrest sequence or physical combat, depending on the player’s response, and the shopkeeper’s character.


  • Shopkeepers take into account factors such as the player’s weapon, demeanor, and actions.
  • If the shopkeeper perceives the situation as too dangerous or their life is at risk, they may decide to surrender.
  • As part of the surrender process, the shopkeeper will offer the player access to register’s money.
  • In addition to providing access to the register, the surrendering shopkeeper will also unlock the store’s doors.
  • As a final act of compliance, the shopkeeper will provide necessary information, such as the safe’s code, to the player.


  • The shopkeepers have a set of idle animations that they perform when not actively engaged in other tasks.
  • These animations include insecure poses, leaning on the bar, and other character-specific idle behaviors.
  • The idle behaviors add realism to the shopkeepers’ character and presence in the store.


  • When a player enters the store, the shopkeeper may greet them using specific greeting animations.
  • The greetings can vary based on the shopkeeper’s character, such as a typical greeting, a Mexican-style greeting, or a granny-like greeting.


  • Shopkeepers can be seen stocking shelves throughout the store.
  • They move to designated shelf locations and perform animations to simulate arranging items on both low and high shelves.
  • This task adds a sense of activity and maintenance within the store.


  • Shopkeepers may engage in cleaning the store’s windows or mopping the floor.
  • They move to specific locations and perform cleaning animations to maintain the store’s appearance.
  • This task demonstrates the shopkeepers’ commitment to keeping the store clean and presentable.


  • Shopkeepers can be seen using the phone at designated locations within the store.
  • They perform phone-related animations to simulate making or receiving calls.
  • This task adds a sense of realism to the shopkeepers’ daily activities.


  • Some shopkeepers may engage in smoking behaviors at specific locations.
  • They perform smoking animations based on their character, such as smoking as a male, female, or a more “crackhead” style.
  • The smoking behavior adds a layer of personality and variety to the shopkeepers.


  • Shopkeepers can interact with vending machines in the store, simulating frustration or rage.
  • They move to the vending machine location and perform animations like knocking on the machine.
  • This behavior adds a touch of humor and realism to the shopkeepers’ interactions with the store environment.