Doorlocks & Alarm System
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Standalone Doorlock System
Section titled “Standalone Doorlock System”- Custom-built doorlock system integrated directly into the script
- Doors can be locked, unlocked, or destroyed based on various conditions
- Job-based access control allows authorized roles to interact with doors
Dynamic Door Interaction
Section titled “Dynamic Door Interaction”- Players can attempt to breach doors through multiple methods:
- Lockpicking minigame for subtle entry
- Thermite charges for explosive breaching
- Each method has unique animations and effects, synchronized across all clients
Realistic Breaching Effects
Section titled “Realistic Breaching Effects”- Thermite charges produce visually impressive and realistic effects:
- Synchronized particles visible to all nearby players
- Proximity-based visual effects (players’ vision affected when close to sparks)
Intelligent Alarm System
Section titled “Intelligent Alarm System”- Distance-based alarm activation when a robbery is detected
- Volume of the alarm adjusts based on player proximity for immersive audio experience
- Alarm persists until manually deactivated, adding urgency to the scenario
Manual Alarm Control
Section titled “Manual Alarm Control”- Alarm can be deactivated via a button near the reception area
- Adds strategic element for both robbers and responding law enforcement
Customizable Access Levels
Section titled “Customizable Access Levels”- Configure which jobs can interact with specific doors
- Adjust difficulty of lockpicking and breaching attempts through the config file