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Doorlocks & Alarm System

Explore our resource’s outstanding features that enhance your server’s gameplay experience.

  • Custom-built doorlock system integrated directly into the script
  • Doors can be locked, unlocked, or destroyed based on various conditions
  • Job-based access control allows authorized roles to interact with doors


  • Players can attempt to breach doors through multiple methods:
    • Lockpicking minigame for subtle entry
    • Thermite charges for explosive breaching
  • Each method has unique animations and effects, synchronized across all clients


  • Thermite charges produce visually impressive and realistic effects:
    • Synchronized particles visible to all nearby players
    • Proximity-based visual effects (players’ vision affected when close to sparks)


  • Distance-based alarm activation when a robbery is detected
  • Volume of the alarm adjusts based on player proximity for immersive audio experience
  • Alarm persists until manually deactivated, adding urgency to the scenario


  • Alarm can be deactivated via a button near the reception area
  • Adds strategic element for both robbers and responding law enforcement


  • Configure which jobs can interact with specific doors
  • Adjust difficulty of lockpicking and breaching attempts through the config file