Server Synchronization
Explore our resource’s outstanding features that enhance your server’s gameplay experience.
Real-Time Synchronization Across Clients
Section titled “Real-Time Synchronization Across Clients”- All elements of the bank robbery scenario are perfectly synchronized across all connected clients, including:
- Animations
- NPCs (Peds)
- Particles
- Explosions
- Sound effects
- Props and objects
Persistent State Management
Section titled “Persistent State Management”- The state of the bank environment is continuously tracked and updated server-side, including:
- Positions and states of NPCs
- Status of stealable items
- Condition of doors and other interactive objects
- Players rejoining the server will see the bank exactly as it was left, ensuring continuity of the robbery scenario
Local Spawning with Global Consistency
Section titled “Local Spawning with Global Consistency”- NPCs are spawned locally using PolyZones for optimal performance
- Despite local spawning, all NPC behaviors and states are synchronized server-wide
Seamless Integration of Game Elements
Section titled “Seamless Integration of Game Elements”- The synchronization system allows for complex, multi-step robbery scenarios that remain consistent for all participants
- Players can interact with the environment knowing that their actions will be accurately reflected for all other players